usable
Returns if the given item is usable or not.
usable(itemID) : boolean-- altitemable(itemID) : boolean
Example
if usable(HealthStone) then return use(HealthStone, 'player')end
Returns if the given item is usable or not.
usable(itemID) : boolean-- altitemable(itemID) : boolean
Example
if usable(HealthStone) then return use(HealthStone, 'player')end