Missiles

Gets a list of all Missiles.

Missiles() : { CMissile, ... }

is!!! example Iterate through all Missiles.

```lua
local Missiles = Missiles()
 
for i, missile in ipairs(Missiles) do
-- handle missile
end
```
 
```lua
for m in ObjectManager:Missiles() do
-- inital -> hit
-- draw:SetColor(255, 255, 255, 128)
draw:Line(m.ix, m.iy, m.iz, m.hx, m.hy, m.hz)
 
-- current -> hit
-- draw:SetColor(3, 252, 11, 256)
draw:Line(m.cx, m.cy, m.cz, m.hx, m.hy, m.hz)
 
-- model -> hit
if m.mx and m.my and m.mz then
-- draw:SetColor(3, 252, 252, 256)
draw:Line(m.mx, m.my, m.mz, m.hx, m.hy, m.hz)
end
 
-- draw:SetColor(255, 255, 255, 255)
local cdt = Common.Distance(m.cx, m.cy, m.cz, m.hx, m.hy, m.hz)
local spell = GetSpellInfo(m.spellId)
draw:Text((spell or m.spellId), "NumberFont_Small", m.cx, m.cy, m.cz + 1.35)
end
```