health
Returns the percentage of health remaining for a given target. Defaults to player if no target is provided.
health([target]) : int
Example
if health('target') <= 50 then return cast(FlashHeal, 'player)end
Returns the percentage of health remaining for a given target. Defaults to player if no target is provided.
health([target]) : int
Example
if health('target') <= 50 then return cast(FlashHeal, 'player)end