enemy
Returns the boolean if the UNIT can be attacked by the player, otherwise false.
enemy([UnitId]) : boolean-- altsIsEnemy([unitid]) : boolean
1. See Wowpedia for more information on WoW Unit IDs. Will default to 'target' if nothing is specified as an argument.
Example
if enemy('target') then return cast(Frostbolt, 'target')end
Note
This uses UnitCanAttack(unit1, unit2), returning boolean.