ObjectMovementFlag
Returns the current movement state of a Unit
ObjectMovementFlag(--[[(1)]]objectReference) : number
- See Object Reference for more information on possible values.
Example
Check if the target can be looted.
lua
local Flags = {
NONE = 0x00000000,
FORWARD = 0x00000001,
BACKWARD = 0x00000002,
STRAFELEFT = 0x00000004,
STRAFERIGHT = 0x00000008,
TURNLEFT = 0x00000010,
TURNRIGHT = 0x00000020,
PITCHUP = 0x00000040,
PITCHDOWN = 0x00000080,
WALKMODE = 0x00000100,
ONTRANSPORT = 0x00000200,
LEVITATING = 0x00000400,
ROOT = 0x00000800,
FALLING = 0x00001000,
FALLINGFAR = 0x00002000,
PENDINGSTOP = 0x00004000,
PENDINGSTRAFESTOP = 0x00008000,
PENDINGFORWARD = 0x00010000,
PENDINGBACKWARD = 0x00020000,
PENDINGSTRAFELEFT = 0x00040000,
PENDINGSTRAFERIGHT = 0x00080000,
PENDINGROOT = 0x00100000,
SWIMMING = 0x00200000,
ASCENDING = 0x00400000,
DESCENDING = 0x00800000,
CAN_FLY = 0x01000000,
FLYING = 0x02000000,
SPLINEELEVATION = 0x04000000,
SPLINEENABLED = 0x08000000,
WATERWALKING = 0x10000000,
SAFEFALL = 0x20000000,
HOVER = 0x40000000
}
local flag = ObjectMovementFlag('target')
if flag == Flags.FORWARD then
print("YAY WALKING FORWARD")
end