Missiles
Gets a list of all Missiles.
Missiles() : { CMissile, ... }
is!!! example Iterate through all Missiles.
```lualocal Missiles = Missiles() for i, missile in ipairs(Missiles) do -- handle missileend``` ```lua for m in ObjectManager:Missiles() do -- inital -> hit -- draw:SetColor(255, 255, 255, 128) draw:Line(m.ix, m.iy, m.iz, m.hx, m.hy, m.hz) -- current -> hit -- draw:SetColor(3, 252, 11, 256) draw:Line(m.cx, m.cy, m.cz, m.hx, m.hy, m.hz) -- model -> hit if m.mx and m.my and m.mz then -- draw:SetColor(3, 252, 252, 256) draw:Line(m.mx, m.my, m.mz, m.hx, m.hy, m.hz) end -- draw:SetColor(255, 255, 255, 255) local cdt = Common.Distance(m.cx, m.cy, m.cz, m.hx, m.hy, m.hz) local spell = GetSpellInfo(m.spellId) draw:Text((spell or m.spellId), "NumberFont_Small", m.cx, m.cy, m.cz + 1.35)end```